The Key Split Between Sony’s PS4 And Microsoft’s Next Xbox Is Starting To Emerge

By Kristin Ambrosino

From the cover of Cosmopolitan Magazine, to Elle UK, and now V Magazine, Miley Cyrus has taken her sexy body to great heights.

Cyrus has definitely moved on from her Hannah Montana days, and it is clear to see from her revealing photo shoot for the cover of V Magazine. According to UPI.com, Cyrus showed off her perfect abs, slim legs, and a spikey pink hairdo for renowned photography Mario Testino, who shot her tri-fold cover.

On the inside of V, Cyrus shows off her sculpted backbones. According to US Weekly on one shot on the inside cover, Cyrus sits on the floor in all leather with a crop top that reveals some major underboob. It is clear to see that Cyrus’ look has evolved over the years.

In the magazine, Cyrus also opens up about her speculated relationship with her hoPaul Tassi

For the past console generation, the so-called “rivalry” between the PS3 and the Xbox 360 has been something of an unnecessary feud. Both consoles occupied the exact same space in the video game scene, and often felt like copies of one another. While the Wii was trying to innovate with its motion controls, the 360 and PS3 were firmly fixed on a more traditional evolution of gaming, with regular controllers and better graphics.

Not that there’s anything wrong with that, as Jerry Seinfeld might say. Both systems created great games and most would say ended up being better consoles than the Wii in the end. It’s just that more often than not, they simply seemed redundant. Third party games looked identical across the systems, and really, there were only a handful of truly fantastic exclusive series on either side. It was like trying to choose between Pokemon Red and Blue at a certain point. Two sides of the same coin.


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Sony unveils PlayStation 4 game console with shoot-’em-up game

The new console faces stiff competition from casual gamers who play games on their cell phones and online, as well as criticism from those who say video game violence is the cause of massacres such as the one at Sandy Hook Elementary School.

Sony unveiled the long-awaited update of PlayStation Wednesday — by ignoring critics of video game violence and touting the latest glitz and graphics of the shoot-’em-up classic “Killzone.”

The company unwrapped PlayStation 4, the first revamp of the popular gaming machine in seven years, at the Hammerstein Ballroom in midtown.

“The stakes are high for what we are about to show you,” said Andrew House, CEO of Sony Computer Entertainment.

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PlayStation 4 may not be the gaming powerhouse we’ve been expecting

Sony (SNE) is scheduled to announce its next-generation PlayStation 4 console at a press conference in New York City on February 20th. Recent rumors have pegged the system as a gaming powerhouse with 16GB of RAM, 256GB of storage, and 1080p HD resolution in 3D at 60 fps, however this may not be what the company is aiming for. According to a report from the Nikkei, Sony hopes the Playstation 4 will act more as a home entertainment “nerve center” than a dedicated gaming system. An unnamed company executive reportedly said that the console’s main selling point won’t be its high-end specs, but rather the new styles of play it will introduce and its ability to connect and share to mobile devices. The PlayStation 4 is rumored to launch in October and could cost more than $400.

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The War Z pulled from Steam, Valve calls release ‘a mistake’

by Erik Johnson

After a launch marred by a string of controversy, The War Z has been completely blocked from purchase on Steam.

While the game remains listed on the PC digital distribution hub, you can no longer buy it. Valve has decided to offer a refund for any customers who felt they were mislead by the current state of the game.

“From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam,” a Valve rep told Kotaku. “We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build.”


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Virtual reality makes a comeback with Oculus Rift

By Chris Morris

Virtual reality got a bad reputation in the early 1990s. Proponents overpromised and underdelivered, with crummy graphics and headache-inducing headgear — not to mention prices that were so stratospheric, there was no way anyone could afford to buy a system.

It was a technology that became an afterthought — until game design guru John Carmack took an interest, at least. During the E3 conference in June, Carmack showed off the Oculus Rift headset, a virtual reality device he helped to create using (no joke) Oakley ski goggles, duct tape, and spare miniaturized rocket parts he had lying around his shop.
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10 Video Game Firsts

By Gordon Cameron

First job, first kiss, first pet — firsts are a big part of life, and so it is with games.

From MMOs to Madden, from sophisticated CG cinematics to gritty shooters, gaming’s biggest franchises, genres, and techniques all had to get started somewhere. Journey back in time with us as we excavate the obscure origins of the gaming world we take for granted today.

First 3D shooter: Wolfenstein 3D

Conventional wisdom holds that the first true first-person shooter — combining texture-mapped 3D graphics, a first-person perspective, and arcade-quick shooter action — was id Software’s seminal hit, Wolfenstein 3D. And, as it happens, conventional wisdom is mostly correct. Sort of.

Shortly before the release of Wolfenstein 3D (which is itself based on the classic 8-bit adventure Castle Wolfenstein), id took a dry run at the same technology with 1992’s Catacomb 3D, a fantasy shooter in which gamers battled enemy goblins with an arsenal of fireballs. All the pieces of the genre were already more or less in place, but Catacomb lacks the visible firearm and ammunition counter that make Wolfenstein seem so familiar to today’s Call of Duty devotees.
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Rare Nintendo cartridge sells for $12,000

By Chris Morris

When it comes to collecting video games, JJ Hendricks knows his stuff.

Earlier this week, he completed a two-year quest to obtain one of the rarest of Nintendo cartridges in existence, shelling out over $12,000 to do so. But the story of how he finally got the collectible is even more fascinating than object itself.

At stake was a Nintendo PowerFest ’94 cartridge for the Super Nintendo, which was created specifically for a video game competition Nintendo held in the mid-90s across the U.S. and Canada. The cartridge contains tournament versions of three SNES games — Super Mario Bros: The Lost Levels, Super Mario Kart and Ken Griffey, Jr. Baseball. A mere 32 were made, and while they were all supposed to be recycled after the tournament, it didn’t work out that way.
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Iconic Atari turns 40, tries to stay relevant

By BARBARA ORTUTAY

NEW YORK (AP) — A scruffy, young Steve Jobs worked at Atari before he founded Apple. “Pong,” one of the world’s first video games, was born there, as was “Centipede,” a classic from the era of quarter-guzzling arcade machines. “Call of Duty” creator Activision was started by four of Atari’s former game developers.

The iconic video game company turns 40 years old this week, much slimmer these days as it tries to stay relevant in the age of “Angry Birds” and “Words With Friends.”

But Atari’s influence on today’s video games is pervasive.
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E3 2012: New Samsung Cloud Gaming Smart TVs to Compete with Sony, Microsoft and Nintendo Consoles

by John Gaudiosi

The company enters the video game business with a product that offers hundreds of streaming games through Gaikai cloud service.

Samsung Electronics Co., Ltd., is showcasing its cloud-based gaming service, Samsung Cloud Gaming, at E3 2012. Samsung Cloud Gaming, developed in partnership with Gaikai, a leading cloud-based video game platform provider, will stream a mix of family-friendly and AAA video games directly to owners of 2012 Samsung LED 7000 series and up Smart TVs in the U.S. Within 12 months over 40 million TVs are expected to be able to stream console-quality hit games without needing any console or upgrades.
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‘Star Wars 1313’ marks games comeback attempt by George Lucas

By Ben Fritz

After virtually disappearing from sight since late 2010, George Lucas’ video game company is attempting a comeback by plunging back into the Star Wars universe.

LucasArts on Friday announced that it has been developing a new title, “Star Wars 1313.”

Set to be unveiled at the E3 conference next week in Los Angeles, the game puts players in control of a bounty hunter ensconced in a “ruthless criminal underground,” according to a company statement. Unlike the plethora of Star Wars titles aimed at kids, the company is describing “Star Wars 1313” as a “mature-themed video game.”
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