By Chris Morris
Virtual reality got a bad reputation in the early 1990s. Proponents overpromised and underdelivered, with crummy graphics and headache-inducing headgear — not to mention prices that were so stratospheric, there was no way anyone could afford to buy a system.
It was a technology that became an afterthought — until game design guru John Carmack took an interest, at least. During the E3 conference in June, Carmack showed off the Oculus Rift headset, a virtual reality device he helped to create using (no joke) Oakley ski goggles, duct tape, and spare miniaturized rocket parts he had lying around his shop.
Flash forward to last week, when Carmack’s partners launched a Kickstarter for the Oculus Rift, hoping to raise $250,000. In less than 5 days, gamers have pledged over $1.3 million — and excitement isn’t slowing down.