How video games are transforming the film industry

Posted by Steve Boxer

At one time it was the game industry that wanted to emulate films. But now the movie industry is adopting the technology of video games

Amid the debate about television stealing the film industry’s thunder, another entertainment form has crept up unnoticed, further threatening Hollywood’s creative hegemony: video games. With a new, much more powerful generation of games consoles poised to arrive – Microsoft’s Xbox One goes on sale on Friday, with Sony’s PlayStation 4 due a week later – the games companies reckon they finally have the ammunition to shake off the perception that their digital epics are inferior to movies.

I’m in a place that could not reinforce that impression more emphatically: the historic Ealing studios, where classics such as The Lavender Hill Mob and The Ladykillers were filmed. But I’m here to experience the process of making a video game called Ryse: Son of Rome, an epic tale charting the Roman conquest of Britain, which will be a launch title for the Xbox One. And the studio is nowadays home to The Imaginarium, an outfit co-founded by Andy Serkis, who – as Gollum in The Lord of the Rings – is perhaps the world’s leading exponent of performance-capture, in which every nuance of an actor’s performance (specifically movement, voice and facial expressions) is recorded and mapped on to a video game character.

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Sony PlayStation 4 review: Welcome to the next generation

By Sean Hollister, Ross Miller, and David Pierce

Seven years is a technological eternity. Yet the PlayStation 3 has sold well for that long, ever since DJ Fatman Scoop and Ludacris hosted its blowout launch event in New York City in 2006. At launch, the PlayStation 3 was big, heavy, and expensive — it took nearly two revisions and almost a dozen SKUs of PS3 to get Sony to 2013. The console now starts under $200, the controller rumbles, Blu-ray is the dominant physical disc format, backwards compatibility is a moot point, and there’s a large back catalog of titles both physical and digital. PlayStation Move exists now.

But even as the current generation continues to adapt and evolve, Sony has decided it’s time to start anew. Time to do something fresh, to create the console that will sate gamers for seven more years. Sony’s new PlayStation 4 reflects the company’s guess about the future of video games, and displays the many lessons Sony’s learned over the life of the PS3. It’s built a different kind of console for a different sort of purpose as it looks to 2014 and 2021 to see what we’ll want to buy.

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Nintendo Wii production has officially ended

John Callaham

Today marked the end of one of the most successful game consoles in Nintendo’s history. The Wii, which launched in the fall of 2006 with the funny name and the Wii Remote controller, is no longer being made by the company as it tries to made the transition to the more recent Wii U.

Nintendo’s Japanese website has confirmed it has shut down producing new Wii hardware. Nintendo has shipped just over 100 million units of the Wii since its launch, beating the shipment numbers of the Xbox 360 and the PlayStation 3. However, both of those consoles are still in production and in theory they could finally overtake the Wii if sales last long enough.

Nintendo had an early success with the Wii; stores all over the world could not keep up with the demand for the first several months after its launch. This was due in part to its low price (just $249 in the U.S) and the fact that the console, at least in some parts of the world, included Wii Sports as a freebie. The game, which also served as a tutorial on how to use the motion-based Wii Remote, became a critically acclaimed title on its own.

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Apple Could Put the Final Nail in Nintendo’s Coffin

By Sam Mattera

The last six years have been terrible for Nintendo’s (NASDAQOTH: NTDOY ) shareholders. After peaking in 2007 with a market cap near $85 billion, Nintendo has steadily collapsed and has now lost over 76% of its value over the last five years.

Unfortunately, this could be the beginning of the end for the once iconic video game company. Apple’s (NASDAQ: AAPL ) coming entrance into the video game market, a fairly likely possibility, could signal the end of Nintendo.

Nintendo’s business model is becoming obsolete
Ironically enough, Apple and Nintendo have similar business philosophies. Both believe in marrying hardware with software, and maintaining strong control over their devices. Consumers buy Apple devices to get access to their operating systems (iOS, Mac OS); likewise, gamers buy Nintendo’s consoles to play Nintendo’s games.

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Wii U getting price cut September 20

By Eddie Makuch,

32GB model dropping to $300 effective next month in US and Europe; Wii U Basic model will be phased out; Wind Waker HD bundle revealed.

The Wii U is getting a price cut on September 20.

Nintendo announced today that the struggling system will drop to $300 for the 32GB version in the United States and Europe. The $250 8GB Wii U Basic model will be phased out.

In addition to the price cut, there will be a new Legend of Zelda: Wind Waker HD Wii U bundle, which will debut on September 20.

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How Nintendo Can Win E3

By Steve Peterson

Is there really such a thing as ‘winning’ E3? There is the external victory of being the thing most talked about in the mass media, in the game media, and on social media. Those are really three different audiences: The broadest possible audience of anyone who sees, hears or reads news; the audience of gamers who are always interested in game news, and hardcore Nintendo fans. Then there’s victory internally for Nintendo, by whatever standards it chooses to set. Ultimately, it’s the votes cast by consumers in the form of spending that counts.

Nintendo is heading into this E3 in a difficult position. Sales of hardware and software have not been meeting the company’s projections. CEO Satoru Iwata has gone on record that he intends to deliver a billion yen in profits for Nintendo this fiscal year, and implied that he may step down if that’s not achieved. This puts Nintendo in a difficult position for marketing strategy, since any marketing spending has to return a profit within the fiscal year. No long-term brand-building here; Nintendo will be looking for marketing efforts that can produce solid short-term results.


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The Key Split Between Sony’s PS4 And Microsoft’s Next Xbox Is Starting To Emerge

By Kristin Ambrosino

From the cover of Cosmopolitan Magazine, to Elle UK, and now V Magazine, Miley Cyrus has taken her sexy body to great heights.

Cyrus has definitely moved on from her Hannah Montana days, and it is clear to see from her revealing photo shoot for the cover of V Magazine. According to UPI.com, Cyrus showed off her perfect abs, slim legs, and a spikey pink hairdo for renowned photography Mario Testino, who shot her tri-fold cover.

On the inside of V, Cyrus shows off her sculpted backbones. According to US Weekly on one shot on the inside cover, Cyrus sits on the floor in all leather with a crop top that reveals some major underboob. It is clear to see that Cyrus’ look has evolved over the years.

In the magazine, Cyrus also opens up about her speculated relationship with her hoPaul Tassi

For the past console generation, the so-called “rivalry” between the PS3 and the Xbox 360 has been something of an unnecessary feud. Both consoles occupied the exact same space in the video game scene, and often felt like copies of one another. While the Wii was trying to innovate with its motion controls, the 360 and PS3 were firmly fixed on a more traditional evolution of gaming, with regular controllers and better graphics.

Not that there’s anything wrong with that, as Jerry Seinfeld might say. Both systems created great games and most would say ended up being better consoles than the Wii in the end. It’s just that more often than not, they simply seemed redundant. Third party games looked identical across the systems, and really, there were only a handful of truly fantastic exclusive series on either side. It was like trying to choose between Pokemon Red and Blue at a certain point. Two sides of the same coin.


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Sony unveils PlayStation 4 game console with shoot-’em-up game

The new console faces stiff competition from casual gamers who play games on their cell phones and online, as well as criticism from those who say video game violence is the cause of massacres such as the one at Sandy Hook Elementary School.

Sony unveiled the long-awaited update of PlayStation Wednesday — by ignoring critics of video game violence and touting the latest glitz and graphics of the shoot-’em-up classic “Killzone.”

The company unwrapped PlayStation 4, the first revamp of the popular gaming machine in seven years, at the Hammerstein Ballroom in midtown.

“The stakes are high for what we are about to show you,” said Andrew House, CEO of Sony Computer Entertainment.

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PlayStation 4 may not be the gaming powerhouse we’ve been expecting

Sony (SNE) is scheduled to announce its next-generation PlayStation 4 console at a press conference in New York City on February 20th. Recent rumors have pegged the system as a gaming powerhouse with 16GB of RAM, 256GB of storage, and 1080p HD resolution in 3D at 60 fps, however this may not be what the company is aiming for. According to a report from the Nikkei, Sony hopes the Playstation 4 will act more as a home entertainment “nerve center” than a dedicated gaming system. An unnamed company executive reportedly said that the console’s main selling point won’t be its high-end specs, but rather the new styles of play it will introduce and its ability to connect and share to mobile devices. The PlayStation 4 is rumored to launch in October and could cost more than $400.

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The War Z pulled from Steam, Valve calls release ‘a mistake’

by Erik Johnson

After a launch marred by a string of controversy, The War Z has been completely blocked from purchase on Steam.

While the game remains listed on the PC digital distribution hub, you can no longer buy it. Valve has decided to offer a refund for any customers who felt they were mislead by the current state of the game.

“From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam,” a Valve rep told Kotaku. “We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build.”


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