By Armando Inquig
There’s a quiet dysfunction that lives inside most enterprise software projects. Everyone building it knows the users have no choice, they’re employees, they have to use whatever ships. And somewhere in that fact, a subtle permission creeps in: it doesn’t have to be great. It just has to work.
The fix is one word. Stop calling it an internal tool. Call it a product.
“Nobody launches a product they’re embarrassed by. Internal tools? People ship those half-broken all the time.”
The word does real psychological work. It implies ownership. It implies a user who had a choice. And it triggers the right questions, almost automatically:
You don’t have to argue for user-centricity. You don’t have to put “empathy” in a slide deck. You just shift the frame, and the right instincts follow.
When you call it a product, you have to answer:
– If you owned this, would you use it?
– Would you pay for it?
– Would you be embarrassed to ship it?
It also changes the nature of disagreements. A lot of tension in enterprise UX is about features and timelines, a builder’s argument. Product thinking shifts the conversation to value, and suddenly everyone has to defer to something outside themselves: the actual person using the thing.
Next time you’re in a meeting and the conversation drifts toward timelines and specs, try it. Ask: “If this were something people chose to buy: would they?”