The upcoming sci-fi thriller created using realtime animation technology Unreal Engine is set to be available on digital download in the UK from 22nd April & US from 23rd April.
Max Beyond tells the story of Max, a young boy held captive in a research facility. Using his ability to create rifts in the fabric of spacetime across parallel universes, he searches for the reality in which his brother Leon, a former-marine, manages to rescue him. With attempt after attempt ending in Leon’s death, the strain starts to take its toll on both brothers. When Max discovers his captors are using his power against him, he realizes he must stop focusing on how the story ends and rewrite the story from the beginning.
The cast includes BAFTA-award winning actor Jane Perry (Cyberpunk 2077, Hitman, Returnal), Dave Fennoy (The Walking Dead) and Cade Tropeano (Black Bird). Motion capture performances from Ace Ruele (Eternals) and Alex Kong (Marvel Studio’s What If?).
Max Beyond is directed, co-written and co-produced by Hasraf ‘HaZ’ Dulull (Disney’s Fast Layne, indie sci-fi features – The Beyond & 2036 Origin Unknown), co-written by Stavros Pamballis (Siege On Liperti Street) and co-produced by Paula Crickard (Jolt, The Protege).
Commenting on the film, writer director HaZ said “What if you had the ability to reset dimensions to find the right moment that will save your brother, but the more you do it, the weaker you get? Strap in for Max Beyond, a tour de force rollercoaster ride of big & intense action, with edge of the seat thrills and emotionally charged characters as the story pulls the audiences into the mind-bending multi-universe.”
The film’s executive producers are Yariv Lerner (Rambo – Last Blood, The Hitman’s Wife’s Bodyguard), Amy Gardner (Identicals) and Jason Potter. The music score is by Miroshot, a band known for their experiential music featured in SXSW 2022.
Max Beyond utilises the latest ground-breaking Realtime animation technology called Unreal Engine (the same engine tech used to power video games like Fortnite). Using this approach has also enabled HaZimation to take a Transmedia view to expand the story and universe of Max Beyond into a video game (Consoles + PC).